XNA and OOP
October 29th, 2007
I have a simple question about XNA tutorials. Why is everyone sparing newbies OO? Nearly every article and tutorial I see uses very little, if any, Object Orientation. They’re going to have to learn it anyway. In fact, game programming in XNA is a perfect opportunity to learn it.
Yes, they’re new, but you don’t need to dumb things down. XNA has already been simplified. That is, in fact, what XNA is all about. Because XNA has already made it easier, I think we need to concentrate on making the newbies good programmers instead of making it even easier for them to program. I can understand making the most basic “putting a sprite on the screen” tutorials as simple as possible to just get them started, but in order for them to really take off and get to the point where they no longer rely on tutorials, they HAVE to learn OOP.
Articles need to have OOP. This is even more confusing to me. Even the more advanced articles contain little OOP. Is this just how people program? Maybe it’s just me. When I program, I am obsessed with making everything as OO as possible.
Maybe I’m totally wrong. Maybe I’m just looking at the wrong tutorials. If I am, tell me.
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