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	<title>Comments on: OrtzIRC Update</title>
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	<link>http://blog.ortz.org/2008/09/28/ortzirc-update-2/</link>
	<description>The blog of Brian Ortiz aka Ortzinator, developer, artist, and the nicest guy you know.</description>
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		<title>By: Ortzinator</title>
		<link>http://blog.ortz.org/2008/09/28/ortzirc-update-2/comment-page-1/#comment-11551</link>
		<dc:creator>Ortzinator</dc:creator>
		<pubDate>Thu, 02 Oct 2008 18:47:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ortz.org/2008/09/28/ortzirc-update-2/#comment-11551</guid>
		<description>You did show me those but I forgot. Thanks.</description>
		<content:encoded><![CDATA[<p>You did show me those but I forgot. Thanks.</p>
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		<title>By: Max Schmeling</title>
		<link>http://blog.ortz.org/2008/09/28/ortzirc-update-2/comment-page-1/#comment-11547</link>
		<dc:creator>Max Schmeling</dc:creator>
		<pubDate>Thu, 02 Oct 2008 16:02:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ortz.org/2008/09/28/ortzirc-update-2/#comment-11547</guid>
		<description>Also, I thought I should add this. You should try to make your scripting/plug-in system powerful enough that you can implement a lot of the out-of-the-box features in scripts. This way power users can not only add new functionality, but they can tweak bits and pieces of existing functionality to meet their needs and wants.</description>
		<content:encoded><![CDATA[<p>Also, I thought I should add this. You should try to make your scripting/plug-in system powerful enough that you can implement a lot of the out-of-the-box features in scripts. This way power users can not only add new functionality, but they can tweak bits and pieces of existing functionality to meet their needs and wants.</p>
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		<title>By: Max Schmeling</title>
		<link>http://blog.ortz.org/2008/09/28/ortzirc-update-2/comment-page-1/#comment-11546</link>
		<dc:creator>Max Schmeling</dc:creator>
		<pubDate>Thu, 02 Oct 2008 14:59:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ortz.org/2008/09/28/ortzirc-update-2/#comment-11546</guid>
		<description>A couple more years and you&#039;ll be knockin&#039; out code faster than me.

I don&#039;t remember if I&#039;ve pointed this out to you before or not, but divil has some good articles on developing a plug-in/scripting system for your application. They&#039;re old (written for earlier version of the framework) and introductory, but they&#039;re a good place to start. Here&#039;s the link: http://divil.co.uk/net/articles/

I think having both a plug-in and scripting system is a good idea as long as you make the scripting quick and painless to use. They can both work off the same base system, but the scripting one will just compile the code at run-time rather than loading an assembly.

Also, don&#039;t forgot to allow for plug-ins that want to modify the UI, and not just interact with the server/channel objects.</description>
		<content:encoded><![CDATA[<p>A couple more years and you&#8217;ll be knockin&#8217; out code faster than me.</p>
<p>I don&#8217;t remember if I&#8217;ve pointed this out to you before or not, but divil has some good articles on developing a plug-in/scripting system for your application. They&#8217;re old (written for earlier version of the framework) and introductory, but they&#8217;re a good place to start. Here&#8217;s the link: <a href="http://divil.co.uk/net/articles/" rel="nofollow">http://divil.co.uk/net/articles/</a></p>
<p>I think having both a plug-in and scripting system is a good idea as long as you make the scripting quick and painless to use. They can both work off the same base system, but the scripting one will just compile the code at run-time rather than loading an assembly.</p>
<p>Also, don&#8217;t forgot to allow for plug-ins that want to modify the UI, and not just interact with the server/channel objects.</p>
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