Insurgency

July 6th, 2007

Here’s the link. This is copied over from a comment I made here.

I didn’t like it. The one shot kills really suck when you rush a room with 5 guys and you all get killed by one guy that was camping in the room. It sucks even more when you’re an American. Aren’t they supposed to have this thing called body armor?

Also, I hate the fact that the controls are really different. One of the things I liked about Source mods is that all the controls were basically the same. I can change them, but I’d rather not have to spend 15 minutes trying to remap my controls to better keys and make sure I have every key mapped so I’m not in the middle of a firefight and realize I can’t crouch.

By the way, what idiot decided to make C crouch? How are you supposed to push it and still move around? (I know it’s that way in a lot of games, that’s sort of my point.)

I also don’t like the scope and the fact that it doesn’t hardly magnify at all. I don’t expect it to magnify like a pair of binoculars but shit.

I guess I’ll remap everything later and give it another try.

S.T.A.L.K.E.R. Review

March 21st, 2007

So I played S.T.A.L.K.E.R.: Shadow of Chernobyl today… I haven’t been following it since it was first announced in 2001 like some people have, so I didn’t really have any expectations or prior knowledge to speak of.

S.T.A.L.K.E.R.: Shadow of Chernobyl is not “another DOOM” as was the impression I got from screenshots. It’s a first person shooter with RPG elements to it, such a trading for weapons and other items. It doesn’t have skills like most RPG’s have (you can’t earn increased accuracy) which makes sense for a FPS because you’ll get better at playing the game anyway. What you can do is upgrade certain abilities temporarily through “artifacts” that you find and equip on your belt. The biggest feature of SOC is probably the non-linear story. Grand Theft Auto is non-linear, but not like this. Read the rest of this entry »